![]() I am interested in anything that increases flexibility and/or options and/or speed when it comes to building. Quoting: KristianDo people here have any recommendations as to game modes and/or mods for someone that detests survival play styles and is just interested in building cool things, in particular big structures. Not all packages are up to date but the Snap is and tested working myself. There's various distribution packages available, as well as a Snap and Flatpak for cross-distro support. Want to try it? See more on the official site. Although you can also browse it online too. I do love the update a while ago that added in their vast content database into the game, which has made modding it for players much easier. Weather will vary the clouds, boat physics are more realistic, better creative mode inventory and search, improved player model animation, water opacity was increased. Waves are now generated with Perlin-type noise, arm inertia animations were improved, there's now basic model shading possible, better natural light, visual feedback for button states in the UI, modding is a little easier as it should automatically enable a mod's dependencies in the world config menu, tools/weapons can wear out on hits, lots of modding enhancements and so on.įor the built-in Minetest game (the basic thing it comes with), this also saw a bunch of updates. Minetest 5.2.0 was released a few days ago and while it does include the usual assortment of fixes, there's also some fun sounding improvements too. However, with a few button clicks in the built-in downloader, you can access a ton of extra content and entire game packs to add into it. While Minetest does come with a basic Minecraft-like game, really the power of Minetest is the plugin system. Screenshot_07-45-07.png (340.Minetest, a free and open source voxel game engine styled like Minecraft has a new release up with some graphical updates, UI improvements and more. Install: Download and unzip the above file, rename the folder to just "pipeworks", and move it into Minetest's mods directory. License: LGPL 3.0 for code, CC-by-SA 4.0 for media and everything else.ĭownload: Get it from the mt-mods team. Recommends: mesecons (commit 5be179bf or newer). ![]() ![]() :-)ĭependencies: Minetest engine 0.4.16 or newer, and a corresponding copy of minetest_game, and my basic_materials mod. These are just solid models, of course, suitable for gluing together into a static "sculpture" that you might put on a shelf or in a display case, so don't expect to move water through them. This repository does not contain tube-related items. There you'll find modified versions of all of the different shapes of pipes and various pipe-related devices, ready for printing. Got a 3d printer? Well in that case, you can bring some of Pipeworks into the real world! Head over to my project on Prusaprinters. Please note that owing to the nature of this for the sake of decent appearance and function, I have opted to use larger-than-16px textures on the pipes and related devices. This mod also supplies sets of boxy, clear pneumatic tubes with a wide range of functions: regular clear tubes that simply pass objects from one end to the other, various kinds of sorting, transport, and Mesecons-compatible signaling tubes, tubes that can accelerate and teleport, and more. Note that digging them will always give you the empty ones. These windows only appear on straight lengths and on certain junctions. Pipes show via a "window" on them whether they have water in them. This mod uses supplies a complete set of round, flanged pipes, along with a number devices for them such as valves and pumps.
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